The purpose was to throw the player for a loop, but allow enough foreshadowing so that the player would stay interested. The following phase involved devising the critical story points and filling in the story to link those points together. The question "Why should the player care?" It was felt that each stage of the game should ask and answer For example, this could have been accomplished by revealing critical information, introducing a new companion or acquiring new special abilities. The player motivation involved providing the teasers that would stimulate the player into wanting to continue the game and encourage the player to explore the story and locations fully. Certain circumstances had severed the hero's connection to the Force, but the character was being given a chance to slowly regain that connection and rediscover what it meant to be a Jedi or Sith. In The Sith Lords, the character was a disgraced veteran of the Mandalorian Wars who was the last known Jedi in the galaxy and the target of dark side assassins who were determined to eradicate all Jedi. The first phase involved distinguishing the character, or the hero's motivation, from player motivation and how the story would develop to integrate the two. Only then did he feel it was time to look at the overall vision of the project. To him, it was vital to understand what adventures had already been created, the parameters of the EU, and which bad ideas it was prudent to stay away from. ![]() The next step was to watchĮvery Star Wars movie, read every book and comic book about the Expanded Universe and even sitting through The Star Wars Holiday Special. He began with determining what was considered fun in the gameplay elements and what kind of story would have to be developed to complement those elements. Chris Avellone, Lead designer for the project, felt that it would be a challenging task to create a sequel to what he felt was an amazing story that BioWare had developed for the original Knights of the Old Republic and that there would be a lot of pressure created for the team. From the beginning, the production team had decided that the general atmosphere of the universe would be much darker than in Knights of the Old Republic and that the situation for the Jedi would be grim. ĭevelopment of The Sith Lords began at approximately the same time that the original Knights of the Old Republic was released for the Xbox, on July 15, 2003. " The YouTuber then name drops the FF7 Remake, which would make sense based on the existing similarities between the two games already." The first story draft was pretty terrible, mostly because we weren't allowed to play K1 before drafting it, so we really knew nothing about the first game and were writing in the dark (Revan who?)." ― Chris Avellone, Lead Designer for The Sith Lords at Obsidian Entertainment, talking about story development. While there are no confirmed details about KOTOR's new gameplay, Schroeder holds that KOTOR will be " an action RPG of some sort." He anticipates that Aspry will be " walking away from that real-time, turn-based combat and doing something more along the lines of action combat. YouTuber Matthew " MrMattyPlays" Schroeder published a video on April 21 diving into the recent news about Aspyr spearheading its development and speculating what it might look like. Related: Why KOTOR 2's Kreia Is The Best-Written Star Wars Character Ever ![]() Square Enix's FF7 Remake featured a much more satisfying combat queue interface that fused combat features in KOTOR with hack-and-slash elements, which is why gamers are speculating the KOTOR remake could take after Cloud Strife's next-gen adventure. It also didn't feature any real-time inputs players could make to turn the tide of battle. The interface was clunky and required users to cycle through several options before landing on the ability they wanted. KOTOR's combat queue system was a defining characteristic of the release, but it was a bit too convoluted for uninitiated players. One of the biggest rumored changes allegedly coming to the game is a shift away from its turn-based combat and towards a battle system that might resemble the one featured in Final Fantasy 7 Remake. Almost two decades have passed since KOTOR's original release, so the upcoming Knights of the Old Republic remake will likely look very different from the title that first enchanted gamers. While no release date has been revealed yet, fans of the 2003 release will soon relive their most cherished memories in modern-day graphical fidelity. The remake of the beloved Star Wars: Knights of the Old RepublicRPG is reportedly being developed by Aspyr Media.
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